Legal & Trust
Our transparency policy, legal basis, and data protection practices — all in one place.
We collect only account info and request logs. No C# source code is ever transmitted. Logs are auto-deleted within 24 hours.
Read more →Best-effort SLA, refund policy, prohibited conduct, and user own-risk clause for destructive tool execution.
Read more →Japanese Specified Commercial Transactions Act notice — seller details, pricing, payment, and cancellation policy. Japanese only (required by law)
Read more →Payment Security
- ✓ All payments are processed by Lemon Squeezy (our Merchant of Record, powered by Stripe). Editor Eye's servers never store card details.
- ✓ Payment information is handled exclusively by PCI-DSS compliant Lemon Squeezy and Stripe.
- ✓ A receipt is automatically emailed to your registered address after each payment.
- ✓ You can cancel your subscription at any time from the dashboard. Your paid plan remains active until the end of the current billing period.
Frequently Asked Questions
Is there a free trial?
Yes. The Free plan gives you 100 requests per month, no expiry, no credit card required. All core features are accessible before you commit.
What are the pricing plans?
Free ($0/mo, 100 requests), Pro ($10/mo, 3,000 requests), and Max ($50/mo, unlimited). All plans include full access to all features.
What counts as one request?
Each time Editor Eye calls a Unity Editor action or retrieves a knowledge entry on behalf of the AI. Conversational exchanges that do not trigger an Editor action or knowledge lookup do not consume requests.
Do you offer refunds?
Due to the nature of the service, refunds are not available. After cancellation, you retain access through the end of the current billing period.
Does Editor Eye send my C# source code to the server?
No. We only collect the type name, component names, and serialized field values of the selected GameObject. C# script bodies are never collected or transmitted.
Is my payment information secure?
Yes. Editor Eye never stores payment details. All processing is handled by PCI-DSS compliant Lemon Squeezy and Stripe.
How long are request logs retained?
Request logs (timestamp, plan, and license identifier only — no request bodies) are automatically deleted within 24 hours as a rule.
Can I cancel my subscription at any time?
Yes. Cancel anytime from your dashboard. You retain access to your paid plan through the end of the current billing period, then your account reverts to Free.
Contact
For legal inquiries, data deletion requests, or any other questions, please reach out.
[email protected]Privacy Policy
Last updated: April 24, 2026
Editor Eye for Game Creators ("the Service") is committed to protecting your privacy. This policy describes what data we collect, how we use it, how long we retain it, and with whom we share it.
Data We Collect
We collect only the following data:
- Account information: Your user identifier and email address, obtained from your OAuth provider (GitHub or Google) at sign-in.
- Request data: We do not store the content relayed between your AI client and the Unity Editor. However, in aggregate and non-personally-identifiable form, request logs may be retained for service reliability and model improvement purposes.
- Request logs: Timestamp, plan tier, license identifier, request body, and success/failure status.
We never collect C# source code. Script bodies, scene data, project files, and asset paths are never transmitted to our servers.
Retention
Request logs are automatically deleted within 24 hours as a rule. The deletion job runs hourly, so the maximum actual retention period is approximately 25 hours. Account information (OAuth identifier and email) is retained for as long as your account remains active.
Third-Party Disclosure
We do not share your data with any third party except the following:
- Lemon Squeezy (Merchant of Record, via Stripe) — for payment processing and subscription management
- GitHub — for OAuth authentication and user info retrieval at sign-in
- Google — for OAuth authentication and user info retrieval at sign-in
- UptimeRobot — service uptime monitoring (ping only)
We do not sell your data to any third party, except as required by applicable law.
OAuth Token Handling
Access tokens and refresh tokens obtained from your OAuth provider (GitHub or Google) are never stored by the Service. They are discarded immediately after your user information is retrieved at sign-in. The token scopes requested (read:user, email, and the minimum required) are used solely for sign-in and no other purpose.
Future Telemetry
Starting in Phase 2, we may begin collecting passive telemetry (metadata statistics only — e.g., component usage frequency and co-occurrence patterns) to improve service quality. If we do so, we will update this policy and notify users through the site before collection begins. C# script bodies will never be collected, including after Phase 2.
Third-Party OSS
The Service incorporates the following open-source libraries (MIT License). We retain the required copyright notices in accordance with each library's license terms.
1. Coplay MCP (CoplayDev/unity-mcp)
- Purpose: 30 Unity Editor management tools via MCP
- Version: v9.6.6
- Repository: https://github.com/CoplayDev/unity-mcp
- License: MIT License
- Copyright: Copyright (c) 2025 CoplayDev
2. uloop (unity-cli-loop)
- Purpose: 17 developer-support tools (dynamic C# execution, console log retrieval, input replay, etc.)
- Version: Phase 2 snapshot
- Repository: https://github.com/nomi-san/unity-cli-loop
- License: MIT License
- Copyright: Copyright (c) 2025 Masamichi Hatayama
3. Newtonsoft.Json (com.unity.nuget.newtonsoft-json)
- Purpose: JSON serialization/deserialization for WebSocket messages and MCP tool I/O
- Version: 3.2.1
- Repository: https://github.com/JamesNK/Newtonsoft.Json
- License: MIT License
- Copyright: Copyright (c) 2007 James Newton-King
4. @modelcontextprotocol/sdk
- Purpose: Streamable HTTP transport for the MCP server
- Version: ^1.29.0
- Repository: https://github.com/modelcontextprotocol/typescript-sdk
- License: MIT License
- Copyright: Copyright (c) Anthropic, PBC
User Responsibility for Destructive Tools
The Service provides tools capable of destructive operations within the Unity Editor — including dynamic C# code execution, Asset modification, ScriptableObject editing, and Shader changes — via MCP to AI clients such as Claude Code. These tools execute as a result of instructions issued by the user to the AI. The Service provides no warranty regarding the correctness, safety, or intent-alignment of any resulting actions. Responsibility for data loss, unintended scene or Asset changes, or side effects on external services rests with the user who authorized execution.
Users are responsible for maintaining version control (e.g., Git) and taking regular backups. The legally binding terms governing this clause are set out in the Terms of Service; this section is a summary only.
Analytics on the Landing Page
The landing page (https://editor-eye.app/) uses two analytics tools for site improvement purposes. Both fire only with your explicit opt-in consent; no external measurement requests are sent without consent.
- Microsoft Clarity — collects anonymized mouse movement, clicks, scrolls, and session replays for heatmap and usability analysis. No personally identifiable information (name, email, etc.) is collected. Retention follows Microsoft's policy (typically 1 year).
- Google Analytics 4 — collects page views, time on site, referral sources, and behavioral events for LP improvement and conversion analysis. IP anonymization is enabled; data is not used for advertising. Retention follows GA4 settings (typically 14 months).
Consent is managed by self-hosted Klaro! (BSD-3-Clause). A consent banner appears on your first visit; you can choose "Accept all," "Decline all," or individual selections. Your choice is stored in browser localStorage (klaro-editor-eye) for 180 days. You can withdraw or update your consent at any time via the "Cookie settings" link in the page footer.
The analytics infrastructure on this landing page does not interact with the Unity Editor extension or the relay server. No telemetry is sent from the editor extension.
Data Deletion & Disclosure Requests
To request deletion, disclosure, or suspension of use of your data, please contact us through the channels below. We do not currently offer a self-service disclosure UI; all requests are handled through direct contact.
- Email: [email protected]
Contact
For inquiries about this policy, please contact [email protected].
Terms of Service
Last updated: April 22, 2026
These Terms of Service ("Terms") govern your use of Editor Eye for Game Creators ("the Service"), operated by Editor Eye ("we," "us," or "Operator"). By using the Service, you agree to these Terms.
Scope of Service
The Service is an individually developed subscription SaaS that reads the state of the selected GameObject in the Unity Editor and makes it available to MCP-compatible AI clients (e.g., Claude Code). These Terms cover all features provided by the Service.
Availability and Best-Effort SLA
The Service is operated by an individual developer. Availability is provided on a best-effort basis with no explicit SLA guarantee. Temporary unavailability may occur due to server maintenance, outages, or failures in third-party services (Lemon Squeezy, GitHub, Google, Railway, Cloudflare, UptimeRobot, etc.).
Pricing and Refunds
- The Service offers Free, Pro, and Max plans. Plan details are set out on the pricing page.
- Pro and Max plans are subscription-based. No pro-rated refund is issued for mid-period cancellations.
- Refunds are not available as a general rule due to the nature of digital services, except where required by law.
- For Japanese statutory disclosures, see the Tokushoho section on this page.
Prohibited Conduct
You may not:
- Violate any law or regulation, or act against public order or morality
- Infringe the intellectual property rights, privacy, or reputation of others
- Reverse-engineer, modify, redistribute, or gain unauthorized access to the Service
- Share or transfer your license key to third parties (use on multiple devices by the same user is permitted)
- Interfere with or place an excessive load on the Service's operations
- Use fraudulent payment methods or register with false information
Account and License Key
You are responsible for keeping your account credentials and license key secure. If unauthorized use occurs due to a leaked license key, we reserve the right to revoke that key.
Cancellation
Pro and Max plans can be cancelled at any time from the Lemon Squeezy dashboard. Your paid plan remains active until the end of the current billing period, after which your account automatically reverts to the Free plan. Your account and license key are preserved.
Changes to These Terms
We may amend these Terms at any time without prior notice. Amended Terms take effect upon publication on this page. Material amendments will be announced through site updates.
User Responsibility for Destructive Tool Execution
The Service provides a suite of tools capable of destructive operations in the Unity Editor — including dynamic C# code execution, Asset modification, and input replay — via MCP to AI clients such as Claude Code. These tools execute when the user explicitly approves and runs the AI-generated actions. The acting party is the user; the AI acts as the user's agent. We provide no warranty for destructive outcomes and accept no liability for data loss, unintended scene or Asset changes, or side effects on external services.
By using the Service, you agree to use it at your own risk and to maintain version control and take regular backups. A summary of this clause appears in Privacy Policy §7; the legally binding text is this Article.
Limitation of Liability
We are not liable for:
- Damages, lost profits, or data loss incurred by users through use of the Service
- Outages or data loss caused by third-party services (Lemon Squeezy, OAuth providers, AI clients, Unity, etc.)
- Damages arising from Service suspension, specification changes, or discontinuation
- Any damages arising from destructive tool execution described in Article 8 (restated for clarity)
Governing Law and Jurisdiction
These Terms are governed by Japanese law. Any disputes arising from the Service shall be subject to the exclusive jurisdiction of the Japanese courts having jurisdiction over the Operator's place of residence.
Contact
For inquiries about these Terms, please contact: [email protected]
特定商取引法に基づく表記
最終更新日: 2026-04-18
This disclosure is required under Japanese law and is provided in Japanese only.
本ページは、特定商取引に関する法律第 11 条(通信販売についての広告)に基づく表記です。
| 販売事業者名 | 相田修一 Aida Shuichi |
|---|---|
| 運営統括責任者 | 相田修一 Aida Shuichi |
| 所在地 | 請求があれば遅滞なく開示いたします |
| 電話番号 | 請求があれば遅滞なく開示いたします |
| メールアドレス | [email protected] |
| サービス名 | Editor Eye for Game Creators |
| サービスURL | https://editor-eye.app |
| 販売価格 | 各プランの販売価格は料金ページに表示された金額をご確認ください |
| 商品代金以外の必要料金 | インターネット接続に必要な通信料等はお客様負担 |
| 申込方法 | Webサイト上の申込フォーム、または個別に案内する申込方法 |
| 支払方法 | クレジットカード決済(Lemon Squeezy〈決済処理にStripeを利用〉) |
| 支払時期 | 月額・年額プランは申込時に課金、以後各契約更新日に自動更新 |
| 提供時期 | 決済完了後、通常は直ちに利用開始 |
| 利用条件 | プランごとの利用上限・機能は料金ページまたは個別契約書に定める |
| キャンセル・返品・返金 | デジタルサービスの性質上、原則対応なし。法令上返金義務がある場合を除く |
| 解約 | 次回更新日前までに手続きで自動更新停止。既払契約期間中は利用可能 |
住所・電話番号は、ご請求があれば遅滞なく開示いたします。開示希望の方は [email protected] までご連絡ください。